“StickKing” with It: Self and Peer Motivation — Mark Morton

Today is January 3, which means that about 30% of all resolutions that were made two days ago have now been abandoned. Whatever motivation we had to strive for self-improvement on New Year’s Day has vanished in a puff of snow. I’m curious as to why this is the case. Every person that I know has, I think, loads of motivation and perseverance for some tasks and goals: my son, for example, will spend hours putting together a complicated Lego set, even missing meals in the process unless we remind him to eat. Continue reading “StickKing” with It: Self and Peer Motivation — Mark Morton

Group Decision Making (podcast) — Mark Morton

The podcast version of the CTE Teaching Tip document called “Group Decision Making” is now available, and you can listen to it via the player at the bottom of this blog posting. If you’d like to access all the Teaching Tips podcasts completed to date, click here. Better yet, you can subscribe to our Teaching Tips Podcasts in iTunes.

To read the original Teaching Tips document, with all of its references and additional resources, go to our Teaching Tips repository.

Grading: It is personal, actually! — Aimée Morrison

[With her permission, we have reprinted below a posting by Aimée Morrison (Associate Professor in the Department of English Language and Literature at the University of Waterloo) that originally appeared on the Hook & Eye blog.]

Grading is personal. And I’m starting to recognize that, for my students, no matter how I frame my response to their papers (“This paper argues” rather than “You believe”, for example) they take it personally: the grades hurt their feelings, they feel personally slighted. Continue reading Grading: It is personal, actually! — Aimée Morrison

Teaching biology using video games, comic books and tattoos – Michael Pyne

Perhaps one of the most challenging and often overlooked qualities of a great university teacher is their ability to get students excited about their chosen discipline. As a teaching assistant for a fundamental first-year chemical engineering course called Engineering Biology, I take it upon myself to try and draw chemical engineering students toward the bio side of the discipline. I want to show to them that chemical engineering can entail more than polymers and petroleum. Continue reading Teaching biology using video games, comic books and tattoos – Michael Pyne

Window of opportunity – Mary Power

The New Year for me, metaphorically speaking, is September.  I guess that is because I am by now a “lifer” in the education system. September has an air of new beginnings and excitement; even with the shortening of the days and the cooling of the air. I think of it as fresh and clean. I guess that is why I felt the need to rise to the challenge and see an opportunity upon listening to Ken Coates on CBC Radio’s The Current a few weeks back.  For those who didn’t hear it, it is well worth the listen.  I haven’t read his book “Campus Confidential” yet, but I imagine that is going to be equally thought provoking. At first listen it (and probably read) it might be discouraging and yet it offers glimmers of hope. There are, and always have been, those students who want to “beat the system and get through with the least effort” as one young fellow interviewed so succinctly put it. There are many though who want to be, or at least can be, challenged and want to learn. They may sometimes need a little guidance and prompting and re-directing and pushing. Yes – their lives are very busy, but those of us on the other side of that initial university experience are tasked to keep them (or get them) excited and seeing their education as a priority. A means to a job/career? Perhaps, but more importantly a life experience – a means to look at the world critically and  to find the passion, to delve more deeply into what ever it is that they are leaning.  If we encourage them to do those readings (with a carrot or a stick), to engage in class, to think critically through well designed assignments and assessments perhaps we can begin to see some deeper learning and have students “engaged in great ideas”. Is it a window of opportunity?

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The Centre for Teaching Excellence welcomes contributions to its blog. If you are a faculty member, staff member, or student at the University of Waterloo (or beyond!) and would like contribute a posting about some aspect of teaching or learning, please contact Mark Morton or Trevor Holmes.

Shaping society by teaching

Image Credit: NASA/NOAA GOES Project

Last week I attended the American Association of Physics Teachers (AAPT) summer meeting in Omaha, Nebraska.  It was several days full of educational research, best practices and new ideas for teaching physics – which I could go on and on about (but don’t worry – I won’t).  I do want to share something that stuck with me from one of the plenary talks.  Edward Prather, who teaches very large (1500+ students) interactive astronomy classes, was talking about how he can affect students’ lives through his astronomy course.

At the beginning of his talk he asked the audience how satisfied we are with society.  The choices (which we responded to with flash cards) were:

A. completely happy

B. fairly satisfied, but some things could be better

C. very unhappy – things need to change

D. suicide watch

Star-Forming Region LH 95 in the Large Magellanic Cloud
Source: Hubblesite.org

I imagine you can guess how the audience responded – I don’t think there was a single A in the room.  He reminded us that as educators, we have the opportunity to profoundly effect the lives of our students.  Edward is in the lucky position to teach Astronomy, a topic that almost everyone is interested in (as a result, he gets over 1000 students in one course!)  There is something about seeing pictures of the universe that really make you examine the life you lead.  But regardless of the field you teach in – you have the ability to shape the lives of hundreds of students each year! Teaching them to think for themselves, examine the facts, and push boundaries will results in well-rounded, intelligent citizens – the kind of people we want running our cities, financial institutions, hospitals and raising the next generation.

I can’t do his inspiring talk justice, but I left feeling empowered and it reminded me of why I wanted to teach in the first place.  And I hope this post prompts you to think about what, beyond the curriculum, you are teaching your students.

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The Centre for Teaching Excellence welcomes contributions to its blog. If you are a faculty member, staff member, or student at the University of Waterloo (or beyond!) and would like contribute a posting about some aspect of teaching or learning, please contact Mark Morton or Trevor Holmes.

Why don’t you come inside and get some stale air? – Michael Pyne

Lately, I’ve been reflecting on what exactly makes a great engineer. Or, better yet, what traits and skills allow top engineering students to excel? I’m sure we would all agree that the best engineers are superb problem solvers, creative thinkers, innovators, and are as sharp as they come. But what I want to know is how did they acquire these traits? Although I like to think I possess many of these qualities, I am merely a half engineer at best. Perhaps a quasi-engineer or pseudo-engineer is more fitting. You see, I completed a BSc in Biochemistry and Biotechnology before joining the Department of Chemical Engineering at the University of Waterloo as a PhD student. Thus, my “expertise” lies somewhere awkwardly between applied molecular biology and chemical engineering.

While spending most of my waking hours in the laboratory with a mixture of talented undergraduate and graduate engineers, I have come to observe an underlying commonality between such students. What I am referring to is a hobby that many true engineers have grown up with. Many of them still actively take part in this hobby as adults. What I am referring to may frustrate or annoy some parents. What I am referring to, of course, are video games.

Despite the stigma that has plagued video games since the inception of Pong and Pac-Man, I am confident that they have helped me acquire important problem-solving, cooperation, strategy, and teamwork skills, in addition to a keen eye for detail; all things that are ever so important in a molecular biology laboratory, not to mention dozens of other disciplines. At UW, I continually observe much brighter engineers than myself who, as I am usually quick to find out, were also much bigger gamers than me growing up. Perhaps gamers are so drawn to engineering because they love challenges and are able to treat real-world problems not unlike the problems they solved in games as kids. I apologize if I am generalizing, as I am certainly not suggesting that to be a great engineer you must have clocked thousands of hours gaming as a teenager. I am also not implying that students who were non-gamers growing up will have trouble succeeding in engineering as adults. Indeed, I know many brilliant engineers who have never had much interest in video games and have likely acquired many important skills from a range of other activities.

Video games have always received a bad rap, particularly from parents who claim that they contaminate young minds, distract youth from more nourishing activities, and lead to aggressive behaviour. I think we have all been victims of the indefensible “Why don’t you go outside and get some fresh air?” argument. By the way, I never understood what parents meant when they said that. Was my Super Nintendo emitting some highly toxic gases which prevented me from playing beyond 2 or 3 hours at a time? Does gaming contaminate the air we breathe, thus requiring excessive ventilation? As a kid, I found out that this was not true – opening all the windows in the house, setting up an elaborate electric fan network, and even hooking up my system to an electrical outlet in my backyard on a sunny summer day still did not allow me to extend my playing time. But was I contaminating my young mind? Did I waste my youth playing video games when I could have been doing more productive things? Hardly.

Just as I am a quasi-engineer, I am also a quasi-gamer. As a child, my gaming interests typically did not venture beyond the realm of Mario, Zelda, and Donkey Kong; hardly games for parents to lose sleep over. However, these games were jam-packed with puzzles, obstacles, and a slew of problems just waiting for my young and developing mind to solve. While playing video games, I was able to explore, to discover, to figure things out for myself, all at my own pace. I was able to feel an immense sense of accomplishment, whether it was through beating a challenging level or an entire game that I had spent a great deal of time mastering. And these joys were often shared. My brother and I would play games together for hours on end, sharing, taking turns, and figuring things out together. Or I would play with a couple of friends and we would work as a team and collaborate. My love for video games was also coupled to an equal love for jigsaw puzzles and number and math games of all shapes and kinds. So it is no surprise to me that, come high school, I developed a strong interest in chemistry and biology, or more specifically, cells, DNA, and proteins. As a graduate student, the genetic engineering experiments I conduct in the lab can be thought of as puzzles in which I cut DNA into thousands of pieces and paste them back together to form new recombinant molecules. I feel that I was able to acquire so many important skills from video games that have helped me immensely as an undergraduate and graduate student, and also as a developing scientist and engineer.

Although many view video games as time wasters, even more worrisome to parents is the violent nature and mature content of many modern games. This is where my pro-video game stance crumbles. I will not deny that any game that is “rated M for Mature” is not suitable for anyone under 18. I will also not deny that there is an unnecessary amount of violence, sexual content, and gore in video games these days. Although Mario games continue to do well commercially, more violent games such as World of Warcraft, Grand Theft Auto, and Call of Duty have created much worse dilemmas for new parents than my parents likely ever faced. As my favourite comedian, Demetri Martin, puts it, “I like video games, but they’re very violent. I want to design a video game in which you have to take care of all the people who have been shot in the other games. ‘Hey man, what are you playing?’ ‘Super Busy Hospital 2. Please leave me alone. I’m performing surgery on a man that was shot in the head 57 times.’” Jokes aside, I believe that video games have done immensely more good than harm, so long as they are regulated and screened by parents. Also, as with most things in life moderation and variety are paramount. So if you find your children spending excessive time outdoors this summer why don’t you have them come inside and get some stale air?

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The Centre for Teaching Excellence welcomes contributions to its blog. If you are a faculty member, staff member, or student at the University of Waterloo (or beyond!) and would like contribute a posting about some aspect of teaching or learning, please contact Mark Morton or Trevor Holmes.